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Hey ! Congrats for the new level ! It's a bit short, but the mechanics are awesome ! The song is great, but to suit it, you should change the voiced sounds with the spotlights (the "get-set!") for something more like drums. Great job tho !

interesting suggestion, will think about it, thanks! the original aim was to have something that's like super obvious that it was different from both the song, and the moving beats, so that's why i chose a 'beep'. But yeah i can see that it could sound a bit jarring.

I feel like the game is too forgiving with late presses, but pressing just a tiny bit early results in a miss. Will we get calibration in the final version like in A Dance of Fire and Ice?

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yup, but we're planning one with an automatic calibration using your microphone and the (real-life) sound of you hitting the spacebar! That's how the game is meant to be played, but we'll also have manual override for those who'd rather not play by slamming. The difference in travel time between lightly pressing and hitting with force makes about 30ms difference, which is why for this version, it seems a tiny bit off if you're playing without slamming.

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Hey, I don't know the best way to contact you, but is there any way you could upload a video of the song intimate played on guitar? I've sort of figured it out by ear, but can't quite get all of the parts without seeing it :\ I'll be Abe to donate 10$ or so if you can :)

hey!! hmm ok here's a really quick guide i just made http://pastebin.com/4zKCHMr3

there are some parts missing but hopefully you can work from that :) Someone also made a tab set to the music which is pretty accurate here too: https://play.riffstation.com/results?q=%22Intimate...

thank you so much! (

woah thank you so much for the donation Huntia!! Really appreciate it :D

so I just got time today to try this out and I already have this part figured out xD I'm mostly trying to see the fills and stuff that you do, but it's whatever :b

oh hahah sorry about that. xD it was all improv really, I don't think those fills should be taken as 'official', basically i just recorded my guitar four or five times over to get a layered sound and plucked notes that felt right, and then added some shakers and recorded some rain cuz it happened to be raining when i was recording it haha. If i ever make a video I'll let you know!

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Hey ! Great job so far ! I once finished the bonus level, but I lost my save and cannot do it again. Is that how you unlock Tier 4 or is it somehow else ?

hey jey, thanks for the kind words!! ah no, the bonus level is just a bonus, after Tier 3, that's the end of the demo :) (except for one more secret level shh)

Full version's coming out next year. If you are up for becoming a tester, you can sign up to the mailing list up there^^^ for a new level each month in the meantime.

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Well, I've subscribed for a year already, and I was almost shocked (in a good way) when I saw that THE MACHINE WAS ON ! Anyway, keep on being awesome !

Aaaand, I've just played August's level, it's pretty cool but you should 1: add warnings about the flashing colors etc, for the slightly epileptic and people who could play withot any problem so far, but could still have trouble with this one, and 2- you should either mix the new beat with the classic 7th tick, or make it a bit more hearty, not equal, but mor like a 'pa-pam ! pa-pam !'. Or you could keep this idea for a more jazzy level IDK.

Haha we are doing both those ideas actually, it's going to be great fun. Thanks for the feedback!

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lik it 10/10

(+1)

Awesome game! I really enjoyed the songs. The levels are not easy but it's so fun playing this game again and again!


thanks break2fast, glad you liked it!

Heya fizzd! Loving Rhythm Doctor. It show that you don't need to change the formula of how games are made, just some of the variables. Simple, fun, ties the story (Even if there is only a little of it.) with the gameplay and it's at the "You can't blame the game for your slips because of how well it was put together" level of difficulty. Love those kinds of games. I'm still playing the same stages for the great music. Either way, I was thinking of some boss ideas (Like how the first boss plays notes off beat) if you liked to listen in. Again, keep going at the work.

thank you sealskin! thanks for the comment, very kind of you and it helps to keep us focused on the stuff that works. We have the 20 or so levels planned, but I am always up for listening to new ideas, only good things come out of doing that. just lmk via hafiz.azman@cantab.net. thanks!

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Do you have any plans to release this game for iOS/Android in the future? I think it would fit pretty well and it could attract more people

hey Jenbak, yeah we actually remade this demo in Unity to run on iOS and Android, it did take some tough work haha. But we have a test level running smoothly on my Android :) PC will always come first though!

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Sounds great. Keep up the good work! :D

Could you please publish this game on steam greenlight? I would buy it instantly :D. I simply love the songs and this kind of game concept.

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It'll be out soon, but more levels are coming pretty soon.

hey, thanks!! and yeah we will!!! But we're currently in that period where we're deciding if we should get a publisher first, and if we do then it'll be published under them rather than us. But thank you for the nice words :D

The game is now on Greenlight =D!
http://steamcommunity.com/sharedfiles/filedetails/?id=886344577

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What is the name of the song in the WIP?

It's my own! 'steinway' on my soundcloud

Insane work :)


Good job!

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thanks!

lol first,That's a excellent game.

I finish tier 3's night mode LOL.

And can you give chinese player's a mirror? Because chinese player connect to itch.io with a very low speed to download your game.That's all.

Thanks :) And I'll look into getting a mirror, I'm not sure which hosting sites I should use. Do you know any that are fast in China?

Incredible game, and really great use of layering a simple mechanic to ramp up the challenge. Tier 3's night mode is insane

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Thank you daffodil! Hope you will like the new mechanics too, we have tried to keep them as simple as possible at their core.

Deleted 7 years ago
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