This is such a simple premise, but executed so well!
A Dance of Fire and Ice
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on 2-X, the speed up part is a little broken. pls fi
Funny but why i don't have money ): lol
this game is quite fun because it mixes music with coordination
its funny how windup beginning is long than the pay version and became black in the recent update :3
I purchased version 1.4.0 Great game!
I cannot figure how to update. Any help?
EDIT: I figured it out. Go to the original purchase email confirmation and select [Download your Purchase] The newest version will be downloaded.
Very well done... Great work!
i've already purchased on here but can I get a steam key aswell or instead? :)
When is 1.5.0 update? It's out on steam
I think this game is really cool, but I wish I could play custom levels in mobile (Android, iOS), because these days people usually play game with it.
I heard that Android one could play customs in debug mode (deleted it now..?), and iOS nowadays can download files by safari and load it via new files app mechanism.
If you support custom levels in mobile, I’m sure more people will love your game! I’m excited to check out this and some other features in the future.
Hi, thank you for the kind words! We are still working on Workshop support for Steam (it's in beta there). After we launch that, we will think options on how we can make some kind of workshop and editor for mobile.
Very Good music and Good gameplay, the art could improve, but in the full version looks better. Great Game!
Wonderful game...But I want play custom game by mobile phone.
Nice little game to play right away in a your browser.
This feels kind off like "Osu!", but better in my opinion.
And I have to admit, at first I just wanted to play test it, but then I just kept playing. Way to go, I love your work.
Nice! I like the concept of ice and fire.
the 2 games is very good (the rhythm doctor and this)
Hello. i really enjoyed reading your writing about advice for new rhythm game makers, and i enjoyed playing this game a lot as a prototype. however, i do not think i would buy a full version.
the core conceit of the game seems designed to obfuscate the player's knowledge of what to do and cause them to fail based on arbitrary renderings of the projects translation between movement and music. i also don't enjoy single-input rhythm games or ones with auto-fail conditions.
i did finish playing what was the first long song because i respect your game design understanding and methodology. i am excited to check out more projects from you in the future. <3
Hello, thank you for the message! You're right and that's the whole mechanic of the gameplay, to introduce a new notation of rhythm different from VSRGs. Wrote more about it here , and if you don't find it interesting enough to hold your attention then it's not a a game for you. Thanks for playing though :)
The game feels greath. But, I wish I would hear the music before playing it. Because, I don't know what is next and stop listening music, just looking for boxes of path. Thus, my experience going down. The game turn into a reflex challange.
Hello Feroand, thank you for your feedback. Right now we are working on a practice mode so you can hear the rhythms and start from anywhere in the stage. We think that will help, it will be out soon for the paid version of the game.
reached 3 - x 1.5 and stuck
let's go to steam and get it
I really enjoyed ADOFAI, it reminded me of the Rhythmove Dungeon minigame from Rhythm Heaven, but this is way better IMO. Got stuck at The Wind-Up 1.5x but had a lot of fun with it.
You guys did great job!
I really enjoyed it.
I think it would be more interesting if you add midi controller as the controller of this game.
thank you dreamerk, wow midi controller is interesting and i really want to add midi support now. thanks for the idea!
This is amazing, I cant stop playing it, at the moment i am on the 1 - X A Dance of Fire and Ice, so amazing!!!!
Whoa, this game is brutal! Either that, or I have zero rhythm; yeah in fact that's probably it. I love the way such a simple thing can be used to create something so advanced, great idea and execution! (If only I had the necessary skill to actually play it...)
Love this concept, and really fun gameplay! :D
Really fun game!
Everything beyond windup (x1.4) is pretty unfair. Good game otherwise
I love this game normaly i hate beat games but this one is really fun it's too bad that i am soo bad at it
Indie nova? :)
I included ADoIaF in my first itch.io roundup video:
EDIT: This has been resolved, and very quickly at that! Game is great, mechanics are clever as always and the updated graphics are sweet.
Bought the full version but when I run the exe a window opens and then disappears. I can see that it's still running in task manager but it's not using any CPU. (I'm on Windows 8).
Hi! Could you send me an email to email@example.com? I think i could help you solve your problem, thanks!
thank you so much for updating the comment. glad you like the game!
This is an amazing game with an amazing concept! Great job guys!
I love this game. Feels really great, and really novel. Too hard for me to finish it, but loved what I got to experience of it.
Thank you cyborgx7, really glad you found it novel. We were really happy when we came up with the idea and found it worked with all kinds of rhythms.
Great concept and the execution is wonderful, keep it up!
thanks for playing them, appreciate it!
9:04 "No! NO!"
Hahahaha. Yeah I feel you! If I ever want to pick up drums, I'll play this game first.
I've played this game already way to often. Since I picked up base lessons last year, I've been looking for a way to get my rhythm skills to a higher level. The unique thing about this is the orbiting ball that makes you understand how to traverse timing in relation to your previous note. A visual aid that made the click for me.
Played rhythm doc aswell, and i really missed that aid.
Thanks rikwilbrink! Hearing about people improving their rhythm with this game is my favourite thing, thanks for telling me. I'm glad you understand the timing from the geometry, it's a weird system haha. Good luck with bass playing!
Thanks for the well wishes. I'm progressing, not fast, but i'm pretty sure that's progression alone is enough. I do have a feature request that might improve my skills AND improve the game from a challenge/endorfine perspective, is to color each tile based on your timing.
So that, for example: beginners know that they're always early on the 2nd and 4th beat. more experienced players might feel compelled to replay for a perfect green path.
I hope it's an easy change, like: currentTile.color = timingToColor(timeDelta);
This is a really good idea, and you are right its not hard to implement! it does mean that we wont have the dancing colours on each beat though, i will have to try to see if it looks good. Thank you for the suggestion!
Cool, would love to get notified when it's there.
We've implemented it in the full version of the game! Here's a preview: https://twitter.com/7thbeat/status/1088142654863372289. The full game will be out here in about a day now. Thank you for the idea!