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(£1201.54 raised so far [last donation 5th February 2018]. Thanks, you guys are the best!!)
11th January 2018: Level Editor Alpha r11a released!
(And progress on the game itself continues... coming this year!)
Thank you for the donations and comments that have helped keep our motivation going. Get the latest level editor version here and play 400+ user levels.
30th March 2017: We've just got greenlit! All thanks to you, thank you for the support and well done.
And special thanks to Mehdi Shah for an ambrosial donation of £101, Cong Wang for an auspicious donation of £51, Jozef for a creamy donation of £40, West for a kanye donation of £31, Mr Color and for an executive donation of £30, caprachet for a invigorating donation of £30, Alex for a luscious donation of £30, The Nerdy Musician for a toothsome donation of £25, Chaz for a nectarous donation of £25, Sam for a scrumptious donation of £20, Dan for a delicious donation of £20, nic for a buttery donation of £20 and Pepijn for a super donation of £20!
2014 IGF STUDENT SHOWCASE WINNER
A one-button rhythm game heavily inspired by Rhythm Heaven!
Expanded full version coming Q2 2018.
"Send me a new level each month sometimes!"
[20th Dec 2017 - 1904 signups! Monthly scheduled levels sneak peeks are over, but we're still giving out random levels occasionally! For now we are sending out new level editor builds to the same email list monthly.]
WIP Level #0 - '
Steinway' - linked above
WIP Level #1 - ' One Shift More' - SENT! 27th July 2016
WIP Level #2 - ' Supraventricular Tachycardia' - SENT! 27th August 2016
WIP Level #3 - ' Delay Pedal' - SENT! 27th September 2016
WIP Level #4 - ' Delay Pedal 2' - SENT! 27th October 2016
WIP Level #5 - ' Mannequin Challenge' - SENT! 2nd December 2016
Bonus Level #6 - ' ??' - SENT! 28th January 2017
WIP Level #7 - Super Oriental Insomniac - SENT! 17th March 2017
[long silent period of building up the rest of the levels]
(signing up will also keep us encouraged and working hard
and make us feel fuzzy inside, so thank you <3)
Experimental 2-player mode: hit CapsLock during a level to toggle. P2 uses the L key!
Experimental speed adjust: hit S or D in level select instead of Enter to play a slowed down or speeded up version.
来自中国的玩家们，向你们问好！十分感谢你们的热心捐款（当然，如想免费下载游戏，在下 载界面中选择"No thanks"开头的链接即可）。游戏中有一些额外的操作按键，特此说明：在选关时，按S键选关将进入慢速模式，按D键将进入加速模式。在关卡进行途中， 按大小写切换键Caps Lock键可以开启双人游戏模式，第二名玩家按"L"键来进行游戏。
假如在游戏途中发现有不同步的现象，请您(1) 用力按空格键，以能听到按键声为佳，(2)假如您使用的是Chrome浏览器，建议换用Firefox或其他内核的浏览器，因为Chrome自带的Pepper Flash插件与游戏不太兼容。祝您玩得愉快！Translation provided by 谜之声.
Many, many hours have been spent making the engine accurate enough to
support a margin of error of a few hundredths of a second. After extensive
testing we found a calibration that worked for all browsers, except Chrome.
(If you are hitting bang on beat it will still be within the 'perfect' margin on
Chrome, it will just be less forgiving to late timings and more forgiving to hitting
IF YOU INSIST ON USING CHROME:
The Chrome problem is not specific to this game, but affects
all games. It's just this game requires a degree of accuracy so high that the
tiny lag caused by Chrome's inbuilt Flash Player is enough to
throw the timing off. YOU CAN MAKE IT WORK IN CHROME by going to chrome://plugins and disabling all plugins with
'PepperFlash' in the location. This will make it use the normal Flash player like the other browsers, if you have it
(apparently Chrome is shutting down Flash at the end of the year anyways, that's why we've remade the full game in Unity now, but for browser demos Unity is terrible, oh golly what will we do)
IF YOU ARE USING LINUX:
If you get significant delays in hearing sounds, check this thread for a solution. Thanks to @EspyoPT for the tip!
IF YOU STILL THINK THE TIMING IS OFF: You are
probably used to hitting earlier in all rhythm games. In this game, you must
get over the automatic compensation that you usually do. One easy way
to do this is to hit the spacebar with force, as if you are hitting a drum,
and making sure that sound coincides exactly with the clap
from the game. Try hitting
a surface near your spacebar for the first six beats,
listening to the sound of your hits,
and then SLAMMING your hand onto your spacebar on the seventh! This
advice seemed to work with almost everybody when
we had a booth at GDC. Sorry about
And if after all that you still think it is off, tweet me! This is really important to us!
Click download now to get access to the following files:
Log in with your itch.io account to leave a comment.
Thank you for the playthrough!! You guys are great. Note you can enable a two player mode with the capslock key that might be fun :)
Will you make this a mobile game?
The music is awesome is there anyway I can get the music?
This game is awesome! However I do have a question, when the game comes to Steam, how much will the game cost?
Thanks! We'll figure it out when we finish the game in just a few months and can evaluate the value, but most probably around $10-$15!
Conectifia Abortus... Kek. Amazing game! I love how the first 2 levels are the basics for the boss battle. as they were the learning lesson for an exam . When is coming to steam?
Thanks, yeah that's exactly what we're going for with the level progression! Really happy you felt that way. Steam release this year 99%, and this half of this year 90%, we're working hard!
I remember playing this last year and i heard people talking about it recently so i came back to it and it's as good i remember
I remember playing this few months ago where I saw it on Reddit. I came across it again and I am really happy that it is coming to steam! Congratulations!
Thank you Serp, and glad you've come back!!
Truly a masterpiece. Especially if it's your first game. Everything about it is amazing, especially the occasional meta jokes here and there. Keep up the good work! I can't wait for the Steam Release. Do you plan on keeping player-made levels available?
What an amazing demo! Can't wait for the full game to be released on Steam this year.
Dear everybody: If you're hitting the spacebar too early, then try putting your hand further above your spacebar.
What are the extra songs in the assets file? I can't find the levels that pair with them. By the way, I really enjoy the demo, keep up the good work!
I don't know why but once I get to the second phase of oriental insomniac the game has this horrible delay when I press space. I've played on different computers and browsers before and this has never happened, any help?
sorry to hear that, thanks for the report! lemme follow up with you and give you a new unity version of that same level privately
(whoops itch doesnt have a DM function, can you DM me on twitter @7thbeat or email me at email@example.com?
Man... something happened when I was playing the boss stage... static popped up, and it sounded like part of some other song started playing in the background...
But seriously, why did the static happen?
i am using chrome and i am terible. the best i got was c and it keeps teling me that i am hitting to early. pls help
you just have to press your spacebar harder, and make sure the noise of you hitting the spacebar is in sync with the music. the travel time of your spacebar makes enough difference between tapping and slamming it. hope that helps
I made an account just to comment on this. Oriental Insomniac is a masterpiece, and I'd love to see more of that kind of music on release!
(composer here) Thank you TheSimplify, really glad you like it!! We do have some callbacks to the oriental hiphop style later in the game. For now here's a similar track by The Shanghai Restoration Project you might like:
This has probably been asked before, but are you planning to release the soundtrack at any point? The Oriental Insomniac and Intimate levels sound super duper nice, even though they're pretty easy.
Also, is there an unglitched version of Oriental Insomniac, or was it made like that in the first place?
Edit: I found the assets. Probably should've looked before I asked...
About insomniac,no,theres no unglitched versionAbout Intimate,dude theres youtube/google or even soundcloud
Really glad you like it Nekone, yeah we will be releasing a soundtrack for sure.
Edit: Insomniac unglitched is a cool idea! Might consider that.
Hey,thats pretty cool game tho,i hope it would get online mode! Also,i cant donate,well,ill give you moral help,good job!
thanks! Moral support is appreciated :D glad you like the game.
its me again!
1: is there going to be a version for the kindle? And if so, when?
2: Is it going to be possible to access the current online easter eggs in the steam version?
3:Will people who have downloaded the demo get their current progress transfered to the steam version, or will we have to do it all over again?
Sorry about the overflow of questions, notice me senpai.
hey! you are noticed :P
1. kindle fire you mean? possibly but no guarantees, and only after the steam version
2. some of them!
3. interesting suggestion, wasnt planning on it. But it would probably take a day to get working if we did do it. do you think its important?
To be honest, I could care less if it restarted me back to the first level. After all, it would let me see the changes made, and i can listen to the awesome songs y'all made. But then again, that's just me. Good luck, and have fun making the game, i love it!
Classy (hard) feels a little bit easir to make an S on it rather than the day shift version, but it's possibly just the cues that the nurse is saying.
bye, and thanks for taking the time to look and answer my questions!
Cool game but the timing is absurdly strict to the point of even feeling off. It seems like there is only a 1 frame window to hit the beat and only getting it dead on counts.
Sorry it's unreasonably strict for you, different people have different expectations for sure. This game has a 0.07-second window on both sides. We chose the stricter side of things for this game, since the difficulty in other areas (multiple buttons, dense inputs per second) are nerfed by the core mechanic. We'd recommend games like Crypt of the Necrodancer if you enjoy more forgiving timing. Thanks for the comment, it's appreciated!
Is there any more specific release date then Q3 2017? I really can't wait any longer for RD to arrive!
Hey again FingerHD, glad you're excited haha, unfortunately we really can't. It's our first game and so we haven't got a feel of how long things will take, gamedev can be full of surprises. Maybe if we were more experienced we could be confident enough to put a date to it. We'll definitely announce a date when we're closer to release though! The email subscription list at rhythmdr.com is a good idea if you don't want to miss the date if you haven't subscribed already.
that usually happens if you're using a newer flash projector. if you haven't, can you try using the one thats in the folder by dragging, like in the instructions in the text file? lmk if it doesnt help thanks
Very . nice gamE!!
after downloading the game and getting it to run after i skip/wait out the tutorial scene it just says patient approacing NaN% and it dosent do anything after that help please.
hey, i guess you are talking about the offline version? can you send me an empty email (firstname.lastname@example.org) so i can send you an alternative version of the demo?
I finally beat Classy Hard with an S...
relation to sneaky spirits much?
(wait, sneaky spirits isn't in rhythm heaven...)
I found pumped up kicks in the assets.
Classy is barbra?
Spike in a rail?
What have you all been doing?
failed experiments ¯\_(ツ)_/¯
(whoops thanks for the reminder, time to clean up those files..)
quick question, how can i access steinway and power on the downloaded version?
hi Drag0nWulf, those are online only, sorry for the inconvenience
I really, really love this game! It's a great inspiration and its so cool to see you being so responsive! I really love the character and charm, and the sprites for all the characters you've made are so cute and I love them so much!!! This is def one of my favorite games and im sure i'll love it so much more when it's done!
hey selveteen, thank you!! will pass your comments along to winston our sprite guy :D
Ahh no problem!! Maybe one day i'll even draw some fanart even though im not too good with human characters < : 0
I've been spreading the word of this game to my pals, too! Thanks for makin this radd game
Fanart would be awesome!! Haha, thank you for spreading the word
I KEPT MY PROMISE!
I was originally gonna draw that samurai dude, but I was unworthy and untrained so I hope this'll pass as something neat!
Could you release an .ipa of the game please. I really want to play it on mobile.
Hey Eg-Ge, we are aiming to release on mobile at the end of June, for iOS and Android stores. But why an .ipa, is there no App Store in your country?
i wanted the demo you put on twitter but ok
oh haha the kanye one? you can join our beta (which will be a little earlier) if you wanna help test at the same time - just send me an email - otherwise yeah end of june-ish it is
Tried this on puffin.
yeah gr8 audio sync love it(!)
Is the level steinway fully broken?
I followed the instructions and it worked perfectly but now that I want to play it again it doesn't work
heya, right now that extra standalone level is broken yeah, but we've just set up a new server for our game. I'll probably be able to upload it on there in a few days, will reply to you here when i have!
Thank you very much, I also love how you reply almost inmediatly to the comments who have problems with the game and those with some feedback, which you actually consider for making the game better, harder, easier and enjoyable c:
I liked the December level. It was very challenging and took me at least 1/2 an hour. I can't say the same for the January one, however. It was sort of simple and took me about 5 minutes. I do have an idea for "Heartbreaker" mode where one (or two!) mistakes ends the game. If you beat it, you could get a "H" medal or something similar
hey jdfamnlj, thanks for the feedback! yeah the january one is meant to be 'for the person who has never played the game before', its like an alternative first stage. Whereas the december one was for the person who had completed the entire game, so yeah pretty much completely opposite difficulties.
Heartbreaker mode is a cool idea!! Functionally it would be the same as trying to get an S rank (except it just ends automatically rather than you restarting), which is why i wanted to use it only for the challenge levels and boss nightshift modes. But we could do it as a gauntlet, beat many stages in a row on 2-3 lives only. Maybe you have to beat all the levels in that act in a row, with heartbreaker mode, and its also doublespeed?
Thank you so much for making this fun little game!! After giving it a break for a few months, it's just as fresh and fun as I remember haha!! \(*V*)/
I've also only JUST noticed those funky little freebie levels that were sent out throughout last year (as mentioned on this webpage anyways) and I am almost jealous I didn't QUITE sign up to the email listings on time (by a LONG shot haha) ( /v\)
I hope that the start of 2017 has been kind to you (~*v*)~ I look forwards to what other little tidbits you make :D (And, of course, this infamous full game I keep reading about in the comments)
hey thank you so much for the comment!! dont worry you will get all those level you missed, much better polished, once this full game comes out...
nice to have you on board, i'm looking forward to showing you some tidbits too! :)
this is amazing
I loved the July beta level, is there going to be a level like that in the full game?
By chance I thought of this game today after playing like a year ago and am very glad to see it being developed into a full game! Very excited.
Also, is there any chance of a mobile release? The game seems well suited for a mobile platform
Hi, backer with some feedback here, not sure how else to send this.
I feel like the level that was released in December is a little two unforgiving difficulty wise, only getting two chances makes transitioning to the "get set" beat almost always an instant failure.
(Also from the Kanye mention in the last email it sounds like you can send feedback in game. Is that right, and if so how?)
Hey Zegooddoctor, you can either reply to the email or, the in-game form appears when you press quit! As for the level, thanks for the feedback, we're indeed nerfing and making some tweaks to address that, e.g. having a few empty counts before the SVT portion. Hopefully that'll keep thethe execution challenge but make it less opaque to figure out. Thanks!