Awesome game! I really enjoyed the songs. The levels are not easy but it's so fun playing this game again and again!
(£771.31 raised so far [last donation 24th August 2016]. Thanks!
And special thanks to Cong Wang for an auspicious donation of £51, Jozef for a creamy donation of £40, West for a kanye donation of £31, Mr Color and for an executive donation of £30, Alex for a luscious donation of £30, The Nerdy Musician for a toothsome donation of £25, Sam for a scrumptious donation of £20, Dan for a delicious donation of £20, nic for a buttery donation of £20 and Pepijn for a super donation of £20!)
2014 IGF STUDENT SHOWCASE WINNER
A one-button rhythm game heavily inspired by Rhythm Heaven!
Expanded full version coming early 2017. Meanwhile, Work In Progress levels are sneek peaks (this must be the right spelling cause everyone spells it like this) of levels we are working on. For now we're restricting the newer ones to the mailing list, feel free to sign up.
"Send me a new level each month!"
[24th Aug 2016 - 826 signups! Cap at 1000]
WIP Level #0 - 'Steinway' - linked above
WIP Level #1 - 'One Shift More' - SENT! 27th July 2016
WIP Level #2 - 'Superventricular Tachycardia' - 27th August 2016
WIP Level #3 - '???' - 27th September 2016
WIP Level #4 - '???' - 27th October 2016
WIP Level #5 - '???' - 27th November 2016
(signing up will also keep us encouraged and working hard
and make us feel fuzzy inside, so thank you <3)
rhythmdr.com | Soundtrack | Facebook (1 like = 1 level haha no but it will also make us feel fuzzy and let us remind you when we finally release D:) | Feedback | DevLog | tweet us? | a long read | a hidden kanye
Experimental 2-player mode: hit CapsLock during a level to toggle. P2 uses the L key!
Experimental speed adjust: hit S or D in level select instead of Enter to play a slowed down or speeded up version.
来自中国的玩家们，向你们问好！十分感谢你们的热心捐款（当然，如想免费下载游戏，在下 载界面中选择"No thanks"开头的链接即可）。游戏中有一些额外的操作按键，特此说明：在选关时，按S键选关将进入慢速模式，按D键将进入加速模式。在关卡进行途中， 按大小写切换键Caps Lock键可以开启双人游戏模式，第二名玩家按"L"键来进行游戏。
Many, many hours have been spent making the engine accurate enough to
support a margin of error of a few hundredths of a second. After extensive
testing we found a calibration that worked for all browsers, except Chrome.
(If you are hitting bang on beat it will still be within the 'perfect' margin on
Chrome, it will just be less forgiving to late timings and more forgiving to hitting
IF YOU INSIST ON USING CHROME:
The Chrome problem is not specific to this game, but affects
all games. It's just this game requires a degree of accuracy so high that the
tiny lag caused by Chrome's inbuilt Flash Player is enough to
throw the timing off. YOU CAN MAKE IT WORK IN CHROME by going to chrome://plugins and disabling all plugins with
'PepperFlash' in the location. This will make it use the normal Flash player like the other browsers, if you have it
(apparently Chrome is shutting down Flash at the end of the year anyways, that's why we've remade the full game in Unity now, but for browser demos Unity is terrible, oh golly what will we do)
IF YOU ARE USING LINUX:
If you get significant delays in hearing sounds, check this thread for a solution. Thanks to @EspyoPT for the tip!
IF YOU STILL THINK THE TIMING IS OFF: You are
probably used to hitting earlier in all rhythm games. In this game, you must
get over the automatic compensation that you usually do. One easy way
to do this is to hit the spacebar with force, as if you are hitting a drum,
and making sure that sound coincides exactly with the clap
from the game. Try hitting
a surface near your spacebar for the first six beats,
listening to the sound of your hits,
and then SLAMMING your hand onto your spacebar on the seventh! This
advice seemed to work with almost everybody when
we had a booth at GDC. Sorry about
And if after all that you still think it is off, tweet me! This is really important to us!
Click download now to get access to the following files:
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Heya fizzd! Loving Rhythm Doctor. It show that you don't need to change the formula of how games are made, just some of the variables. Simple, fun, ties the story (Even if there is only a little of it.) with the gameplay and it's at the "You can't blame the game for your slips because of how well it was put together" level of difficulty. Love those kinds of games. I'm still playing the same stages for the great music. Either way, I was thinking of some boss ideas (Like how the first boss plays notes off beat) if you liked to listen in. Again, keep going at the work.
thank you sealskin! thanks for the comment, very kind of you and it helps to keep us focused on the stuff that works. We have the 20 or so levels planned, but I am always up for listening to new ideas, only good things come out of doing that. just lmk via firstname.lastname@example.org. thanks!
Do you have any plans to release this game for iOS/Android in the future? I think it would fit pretty well and it could attract more people. Though it probably takes some tough work.
hey Jenbak, yeah we actually remade this demo in Unity to run on iOS and Android, it did take some tough work haha. But we have a test level running smoothly on my Android :) PC will always come first though!
Could you please publish this game on steam greenlight? I would buy it instantly :D. I simply love the songs and this kind of game concept.
It'll be out soon, but more levels are coming pretty soon.
hey, thanks!! and yeah we will!!! But we're currently in that period where we're deciding if we should get a publisher first, and if we do then it'll be published under them rather than us. But thank you for the nice words :D
What is the name of the song in the WIP?
Insane work :)
lol first,That's a excellent game.
I finish tier 3's night mode LOL.
And can you give chinese player's a mirror? Because chinese player connect to itch.io with a very low speed to download your game.That's all.
Thanks :) And I'll look into getting a mirror, I'm not sure which hosting sites I should use. Do you know any that are fast in China?
Incredible game, and really great use of layering a simple mechanic to ramp up the challenge. Tier 3's night mode is insane
Thank you daffodil! Hope you will like the new mechanics too, we have tried to keep them as simple as possible at their core.