Cool game but the timing is absurdly strict to the point of even feeling off. It seems like there is only a 1 frame window to hit the beat and only getting it dead on counts.
(£1107.54 raised so far [last donation 10th June 2017]. Thanks - Omg we hit £1100! You guys are the best!!)
6th June 2017: Level Editor Alpha version released!
Thank you for the donations and comments that have helped keep our motivation going.
Check out the full announcement here and have fun. :)
30th March 2017: We've just got greenlit! All thanks to you, thank you for the support and well done.
Button is still here.. just because it looks nice.
And special thanks to Mehdi Shah for an ambrosial donation of £101, Cong Wang for an auspicious donation of £51, Jozef for a creamy donation of £40, West for a kanye donation of £31, Mr Color and for an executive donation of £30, caprachet for a invigorating donation of £30, Alex for a luscious donation of £30, The Nerdy Musician for a toothsome donation of £25, Chaz for a nectarous donation of £25, Sam for a scrumptious donation of £20, Dan for a delicious donation of £20, nic for a buttery donation of £20 and Pepijn for a super donation of £20!
2014 IGF STUDENT SHOWCASE WINNER
A one-button rhythm game heavily inspired by Rhythm Heaven!
Expanded full version coming Q3 2017. Meanwhile, Work In Progress levels are sneek peaks (this must be the right spelling cause everyone spells it like this) of levels we are working on. For now we're restricting the newer ones to the mailing list, feel free to sign up.
"Send me a new level
each month sometimes!"
[Jan 27th 2017 - 1045 signups! Monthly scheduled levels sneak peeks are over, but we're still giving out random levels occasionally!]
WIP Level #0 - '
Steinway' - linked above
WIP Level #1 - ' One Shift More' - SENT! 27th July 2016
WIP Level #2 - ' Supraventricular Tachycardia' - SENT! 27th August 2016
WIP Level #3 - ' Delay Pedal' - SENT! 27th September 2016
WIP Level #4 - ' Delay Pedal 2' - SENT! 27th October 2016
WIP Level #5 - ' Mannequin Challenge' - SENT! 2nd December 2016
Bonus Level #6 - ' ??' - SENT! 28th January 2017
WIP Level #7 - Super Oriental Insomniac - SENT! 17th March 2017
(signing up will also keep us encouraged and working hard
and make us feel fuzzy inside, so thank you <3)
rhythmdr.com | Soundtrack | Facebook (1 like = 1 level haha no but it will also make us feel fuzzy and let us remind you when we finally release D:) | Twitter Updates | a long read | a hidden kanye | chords for Intimate
Experimental 2-player mode: hit CapsLock during a level to toggle. P2 uses the L key!
Experimental speed adjust: hit S or D in level select instead of Enter to play a slowed down or speeded up version.
来自中国的玩家们，向你们问好！十分感谢你们的热心捐款（当然，如想免费下载游戏，在下 载界面中选择"No thanks"开头的链接即可）。游戏中有一些额外的操作按键，特此说明：在选关时，按S键选关将进入慢速模式，按D键将进入加速模式。在关卡进行途中， 按大小写切换键Caps Lock键可以开启双人游戏模式，第二名玩家按"L"键来进行游戏。
假如在游戏途中发现有不同步的现象，请您(1) 用力按空格键，以能听到按键声为佳，(2)假如您使用的是Chrome浏览器，建议换用Firefox或其他内核的浏览器，因为Chrome自带的Pepper Flash插件与游戏不太兼容。祝您玩得愉快！Translation provided by 谜之声.
Many, many hours have been spent making the engine accurate enough to
support a margin of error of a few hundredths of a second. After extensive
testing we found a calibration that worked for all browsers, except Chrome.
(If you are hitting bang on beat it will still be within the 'perfect' margin on
Chrome, it will just be less forgiving to late timings and more forgiving to hitting
IF YOU INSIST ON USING CHROME:
The Chrome problem is not specific to this game, but affects
all games. It's just this game requires a degree of accuracy so high that the
tiny lag caused by Chrome's inbuilt Flash Player is enough to
throw the timing off. YOU CAN MAKE IT WORK IN CHROME by going to chrome://plugins and disabling all plugins with
'PepperFlash' in the location. This will make it use the normal Flash player like the other browsers, if you have it
(apparently Chrome is shutting down Flash at the end of the year anyways, that's why we've remade the full game in Unity now, but for browser demos Unity is terrible, oh golly what will we do)
IF YOU ARE USING LINUX:
If you get significant delays in hearing sounds, check this thread for a solution. Thanks to @EspyoPT for the tip!
IF YOU STILL THINK THE TIMING IS OFF: You are
probably used to hitting earlier in all rhythm games. In this game, you must
get over the automatic compensation that you usually do. One easy way
to do this is to hit the spacebar with force, as if you are hitting a drum,
and making sure that sound coincides exactly with the clap
from the game. Try hitting
a surface near your spacebar for the first six beats,
listening to the sound of your hits,
and then SLAMMING your hand onto your spacebar on the seventh! This
advice seemed to work with almost everybody when
we had a booth at GDC. Sorry about
And if after all that you still think it is off, tweet me! This is really important to us!
Click download now to get access to the following files:
Log in with your itch.io account to leave a comment.
Cool game but the timing is absurdly strict to the point of even feeling off. It seems like there is only a 1 frame window to hit the beat and only getting it dead on counts.
Sorry it's unreasonably strict for you, different people have different expectations for sure. This game has a 0.07-second window on both sides. We chose the stricter side of things for this game, since the difficulty in other areas (multiple buttons, dense inputs per second) are nerfed by the core mechanic. We'd recommend games like Crypt of the Necrodancer if you enjoy more forgiving timing. Thanks for the comment, it's appreciated!
Is there any more specific release date then Q3 2017? I really can't wait any longer for RD to arrive!
Hey again FingerHD, glad you're excited haha, unfortunately we really can't. It's our first game and so we haven't got a feel of how long things will take, gamedev can be full of surprises. Maybe if we were more experienced we could be confident enough to put a date to it. We'll definitely announce a date when we're closer to release though! The email subscription list at rhythmdr.com is a good idea if you don't want to miss the date if you haven't subscribed already.
that usually happens if you're using a newer flash projector. if you haven't, can you try using the one thats in the folder by dragging, like in the instructions in the text file? lmk if it doesnt help thanks
Very . nice gamE!!
after downloading the game and getting it to run after i skip/wait out the tutorial scene it just says patient approacing NaN% and it dosent do anything after that help please.
hey, i guess you are talking about the offline version? can you send me an empty email (firstname.lastname@example.org) so i can send you an alternative version of the demo?
I finally beat Classy Hard with an S...
relation to sneaky spirits much?
(wait, sneaky spirits isn't in rhythm heaven...)
I found pumped up kicks in the assets.
Classy is barbra?
Spike in a rail?
What have you all been doing?
failed experiments ¯\_(ツ)_/¯
(whoops thanks for the reminder, time to clean up those files..)
quick question, how can i access steinway and power on the downloaded version?
hi Drag0nWulf, those are online only, sorry for the inconvenience
I really, really love this game! It's a great inspiration and its so cool to see you being so responsive! I really love the character and charm, and the sprites for all the characters you've made are so cute and I love them so much!!! This is def one of my favorite games and im sure i'll love it so much more when it's done!
hey selveteen, thank you!! will pass your comments along to winston our sprite guy :D
Ahh no problem!! Maybe one day i'll even draw some fanart even though im not too good with human characters < : 0
I've been spreading the word of this game to my pals, too! Thanks for makin this radd game
Fanart would be awesome!! Haha, thank you for spreading the word
I KEPT MY PROMISE!
I was originally gonna draw that samurai dude, but I was unworthy and untrained so I hope this'll pass as something neat!
Could you release an .ipa of the game please. I really want to play it on mobile.
Hey Eg-Ge, we are aiming to release on mobile at the end of June, for iOS and Android stores. But why an .ipa, is there no App Store in your country?
i wanted the demo you put on twitter but ok
oh haha the kanye one? you can join our beta (which will be a little earlier) if you wanna help test at the same time - just send me an email - otherwise yeah end of june-ish it is
Tried this on puffin.
yeah gr8 audio sync love it(!)
Is the level steinway fully broken?
I followed the instructions and it worked perfectly but now that I want to play it again it doesn't work
heya, right now that extra standalone level is broken yeah, but we've just set up a new server for our game. I'll probably be able to upload it on there in a few days, will reply to you here when i have!
Thank you very much, I also love how you reply almost inmediatly to the comments who have problems with the game and those with some feedback, which you actually consider for making the game better, harder, easier and enjoyable c:
I liked the December level. It was very challenging and took me at least 1/2 an hour. I can't say the same for the January one, however. It was sort of simple and took me about 5 minutes. I do have an idea for "Heartbreaker" mode where one (or two!) mistakes ends the game. If you beat it, you could get a "H" medal or something similar
hey jdfamnlj, thanks for the feedback! yeah the january one is meant to be 'for the person who has never played the game before', its like an alternative first stage. Whereas the december one was for the person who had completed the entire game, so yeah pretty much completely opposite difficulties.
Heartbreaker mode is a cool idea!! Functionally it would be the same as trying to get an S rank (except it just ends automatically rather than you restarting), which is why i wanted to use it only for the challenge levels and boss nightshift modes. But we could do it as a gauntlet, beat many stages in a row on 2-3 lives only. Maybe you have to beat all the levels in that act in a row, with heartbreaker mode, and its also doublespeed?
Thank you so much for making this fun little game!! After giving it a break for a few months, it's just as fresh and fun as I remember haha!! \(*V*)/
I've also only JUST noticed those funky little freebie levels that were sent out throughout last year (as mentioned on this webpage anyways) and I am almost jealous I didn't QUITE sign up to the email listings on time (by a LONG shot haha) ( /v\)
I hope that the start of 2017 has been kind to you (~*v*)~ I look forwards to what other little tidbits you make :D (And, of course, this infamous full game I keep reading about in the comments)
hey thank you so much for the comment!! dont worry you will get all those level you missed, much better polished, once this full game comes out...
nice to have you on board, i'm looking forward to showing you some tidbits too! :)
this is amazing
I loved the July beta level, is there going to be a level like that in the full game?
By chance I thought of this game today after playing like a year ago and am very glad to see it being developed into a full game! Very excited.
Also, is there any chance of a mobile release? The game seems well suited for a mobile platform
Hi, backer with some feedback here, not sure how else to send this.
I feel like the level that was released in December is a little two unforgiving difficulty wise, only getting two chances makes transitioning to the "get set" beat almost always an instant failure.
(Also from the Kanye mention in the last email it sounds like you can send feedback in game. Is that right, and if so how?)
Hey Zegooddoctor, you can either reply to the email or, the in-game form appears when you press quit! As for the level, thanks for the feedback, we're indeed nerfing and making some tweaks to address that, e.g. having a few empty counts before the SVT portion. Hopefully that'll keep thethe execution challenge but make it less opaque to figure out. Thanks!
Hello Fizzd! I have an idea for a boss, it can be like a normal song except it sometimes loops the previous notes over again. So you can be 15 seconds into the song and it can repeat the last 3 seconds, or something like that!
Hey killer avocado, thanks for the suggestion! Yeah actually that's a good glitch effect and fits with gameplay too, we'll see if we can work it in!
so, we are actually using this suggestion in the level we're doing now haha. thanks for the idea again!
How do you play the new levels? :c
They're in their second trimester now. You can play them in a few months once our game is out! Meanwhile we'll definitely send out occasional mini-levels to our newsletter, so go sign up for that if you haven't and are interested :)
I like how you made your levels hard, but not enraging. That is a difficult balance to strike.
Thanks, glad you feel that way! If you haven't, check out the Rhythm Heaven series on the Nintendo consoles too if you like this kind of strictness of error.
Hey, I found a way to play the currently broken Steinway and Kanye levels:
0. Download the demo if you haven't already
1. Copy the link to the level you want to play and paste it into the address bar
2. In the url, replace "index.html" with "RhythmDoctor.swf"
3. Save the page (in Firefox, click the menu button and then "save page")
4. Put the swf file in the same folder as the demo ("RhythmDoctorOffline\bin" on my pc)
5. Drag it onto Flash Projector.exe
The new level is pretty fun, although now my fingers hurt because while tapping out the beats I usually slam the table with my fingers harder that the spacebar >_<.
I wanted to ask this for a few days now, but I forgot every time so I'll ask this right now before I forget it again. Will the full game have a level editor?
On Oriental Insomniac, pausing when the red text appears will cause this to appear:
You shouldn't be reading this
Seems you're clever, exploiting a glitch by pausing the game to read al
Well, you know
I think you
Check the level select screen, there's something for you there"
This is all I could find by recording a video of the text and playing it at a slow speed. Will we ever get to find out what the full text is?
Please make this happen, maybe with a small patch after the official release as to not delay the game.
I dont know anything about that, how very spooky..
(thanks for the feedback! and level editor most probably not on release sorry, but doable for sure, just that it would require a few weeks of extra work to make something user-friendly.)
I think it would be cool if you had a "Return of the Connectifia Abortus" level that is significantly harder and just starts flat-out playing different music at a point
Anyone else having trouble playing the levels not included in the main demo?
what do you mean?
I love this game so much! I can't stop listening to Oriental Insomniac haha
My NHS approval rate is 31 percent, but I can't seem to get past the 5th (bonus) level. Does anyone have any advice?
I love the music. The only one I don't like is unwell, the others are great
I love this game. Early 2017 can't come soon enough. I will ask that you remove the bosses health bar. It seems pointless
It doesn't actually do anything. Add a timer or something
Hey ! Congrats for the new level ! It's a bit short, but the mechanics are awesome ! The song is great, but to suit it, you should change the voiced sounds with the spotlights (the "get-set!") for something more like drums. Great job tho !
interesting suggestion, will think about it, thanks! the original aim was to have something that's like super obvious that it was different from both the song, and the moving beats, so that's why i chose a 'beep'. But yeah i can see that it could sound a bit jarring.
I feel like the game is too forgiving with late presses, but pressing just a tiny bit early results in a miss. Will we get calibration in the final version like in A Dance of Fire and Ice?
yup, but we're planning one with an automatic calibration using your microphone and the (real-life) sound of you hitting the spacebar! That's how the game is meant to be played, but we'll also have manual override for those who'd rather not play by slamming. The difference in travel time between lightly pressing and hitting with force makes about 30ms difference, which is why for this version, it seems a tiny bit off if you're playing without slamming.
Hey, I don't know the best way to contact you, but is there any way you could upload a video of the song intimate played on guitar? I've sort of figured it out by ear, but can't quite get all of the parts without seeing it :\ I'll be Abe to donate 10$ or so if you can :)
hey!! hmm ok here's a really quick guide i just made http://pastebin.com/4zKCHMr3
there are some parts missing but hopefully you can work from that :) Someone also made a tab set to the music which is pretty accurate here too: https://play.riffstation.com/results?q=%22Intimate...
thank you so much! (
woah thank you so much for the donation Huntia!! Really appreciate it :D
so I just got time today to try this out and I already have this part figured out xD I'm mostly trying to see the fills and stuff that you do, but it's whatever :b
oh hahah sorry about that. xD it was all improv really, I don't think those fills should be taken as 'official', basically i just recorded my guitar four or five times over to get a layered sound and plucked notes that felt right, and then added some shakers and recorded some rain cuz it happened to be raining when i was recording it haha. If i ever make a video I'll let you know!
Hey ! Great job so far ! I once finished the bonus level, but I lost my save and cannot do it again. Is that how you unlock Tier 4 or is it somehow else ?
hey jey, thanks for the kind words!! ah no, the bonus level is just a bonus, after Tier 3, that's the end of the demo :) (except for one more secret level shh)
Full version's coming out next year. If you are up for becoming a tester, you can sign up to the mailing list up there^^^ for a new level each month in the meantime.
Well, I've subscribed for a year already, and I was almost shocked (in a good way) when I saw that THE MACHINE WAS ON ! Anyway, keep on being awesome !
Aaaand, I've just played August's level, it's pretty cool but you should 1: add warnings about the flashing colors etc, for the slightly epileptic and people who could play withot any problem so far, but could still have trouble with this one, and 2- you should either mix the new beat with the classic 7th tick, or make it a bit more hearty, not equal, but mor like a 'pa-pam ! pa-pam !'. Or you could keep this idea for a more jazzy level IDK.
lik it 10/10
Awesome game! I really enjoyed the songs. The levels are not easy but it's so fun playing this game again and again!
Heya fizzd! Loving Rhythm Doctor. It show that you don't need to change the formula of how games are made, just some of the variables. Simple, fun, ties the story (Even if there is only a little of it.) with the gameplay and it's at the "You can't blame the game for your slips because of how well it was put together" level of difficulty. Love those kinds of games. I'm still playing the same stages for the great music. Either way, I was thinking of some boss ideas (Like how the first boss plays notes off beat) if you liked to listen in. Again, keep going at the work.
thank you sealskin! thanks for the comment, very kind of you and it helps to keep us focused on the stuff that works. We have the 20 or so levels planned, but I am always up for listening to new ideas, only good things come out of doing that. just lmk via email@example.com. thanks!
Do you have any plans to release this game for iOS/Android in the future? I think it would fit pretty well and it could attract more people. Though it probably takes some tough work.
hey Jenbak, yeah we actually remade this demo in Unity to run on iOS and Android, it did take some tough work haha. But we have a test level running smoothly on my Android :) PC will always come first though!
Could you please publish this game on steam greenlight? I would buy it instantly :D. I simply love the songs and this kind of game concept.
It'll be out soon, but more levels are coming pretty soon.
hey, thanks!! and yeah we will!!! But we're currently in that period where we're deciding if we should get a publisher first, and if we do then it'll be published under them rather than us. But thank you for the nice words :D
The game is now on Greenlight =D!